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December 27, 2008

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Alex Grigg

Virtual Worlds may be gaining wider use, but Linden's statistics 9http://www.thestandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008) do not support the idea of SL's continuing growth. The users continue to accumulate because old, inactive users are never deleted and unfortunately this also dilutes the overall number of hours that users spend there per month. If you have 2 million active users who are increasing the amount of time they spend in SL, and inactive users pop in and out without being removed it is hard to tell if overall use is actually increasing or not.

The use of Home in the Playstation 3 along with the avatars on the Wii and Xbox 360 (recently added) do point to wider adoption of virtual world technology and everybody should start to get used to these virtual worlds because coming generations (and maybe some of the current ones) are going to be highly exposed to them. I do not, however, think SL does a great job of illustrating wider acceptance. 2.3 hours per resident in January 2008 and falling from the previous January does not make a good case that SL is the future. Something like it probably will be though.

Jill Hurst-Wahl

This morning, I finally listened to Mitch Kapor's talk while commuting to work on the bus (and it was indeed worth listening to). I like the phrase he used - "technical ecosystems." I am not sure that I had heard that before. Interesting that we are recreating in this technical ecosystem (SL) what we have in RL, yet we'll also trying to the the ecosystem for what it is really good at.

Kapor noted that we are beyond the frontier stage in SL and virtual worlds. While I think that is true, there are many people who have not yet "moved west" and likely won't until the frontier is completely tame and settled.

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