IBM has published a report about the development of leadership skills within the gaming environment and what this may mean for the future of business leadership. According to the report, online gaming environments facilitate leadership through:
- Project-oriented organization
- Multiple real-time sources of information upon which to make decisions
- Transparent skills and competencies among co-players
- Transparent incentive systems
- Multiple and purpose-specific communications mediums
It's an interesting read and I encourage you to take a quick look at it. You can access the report in PDF here.
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